Over drinks at the tavern, the original party met several other adventurers who had come into town to followup on rumors they had heard about the dungeon. In typical D&D fashion, everyone decided it would be great to join forces to head into the dungeon as soon as possible.
Still, only Zrax, from the first expedition, was able to get himself out of bed early enough to make the trip in the next morning with the group of newly arrived explorers and ne'er do wells.
Over breakfast, he chatted with Burzum about the mysterious people in black robes the party saw on their return trip. Burzum could offer no help, other than that there had been some reports of raids on caravans and prisoners appeared to have been taken and maybe they were somehow related.
In the predawn hours the party set out. The air was cold with a light drizzle, which turned to a downpour as they reached Trelleborg.
In front of the dilapidated tower, lay two limbless corpses of the type of goblinoids encountered on the first delve, with a large chunk missing from each of their abdomens. The bits of bloody rope gave away that these were, in fact, some of those that were left tied up.
Although Zrax urged the party to head towards the stairs to the dungeon proper, much of the party wanted to explore the tower, and so that was the approach taken. Highlights included:
- Setting off a sleep gas trap on a metal box containing some silver and knocking out half of the party.
- Discovering a side view painting of a map of what appears to be the dungeon under Trelleborg
- Mordechai made an impressive dive under the billowing tentacles of an Air Jelly to reach a chest, and suffered only a minor electrical burn when the party pulled him and the chest out via rope.
Having secured the tower to their satisfaction, they descended the steps they had found previously.
Two goat headed spiders descended upon the party, but were unable to do more than offer some weapons practice for the group. The cleric and Mordecai hacked off the goat horns, for use as daggers or possibly for sale.
Not far from that room, they came to a portcullis blocking their passage. Beyond, they could see a room with a 10' wide hole in the center that had been obviously and purposefully placed there. They easily found a lever, for what is presumably the portcullis, but a key hole near the lever dashed their hopes a bit - especially when neither thief could pick the lock. Tika and Zrax tried to lift the great gate but with little success.
Undaunted, they explored one of the junctions they had passed previously and entered into what appeared to be a large dining room. Here they found the remains of a vile feast of rat tails, giant centipede and what appeared to be large humanoid forearms. The wooden cups, and empty keg from the Haunted Keep Brewery, gave evidence that whoever ate this mess washed it down with some good ale.
In addition to the Iron Chef selection of delectables, they took a moment to marvel at the two large murals: one a propaganda type piece showing Dwarven miners toiling at excavating the earth, and another of a beautiful many-spired city of gold, that appeared to be in a cavern of sorts. The latter bore some runes in the lower right but none of the party speaks/reads Dwarf, so the cleric copied down the runes for later translation.
The attached kitchen bore witness to the party's slaughter of a giant hydra-pede. During their exploration of the kitchen and attached cistern room, a patrol of 5 goblinoids arrived, but they too were outgunned by the party, who promptly killed and robbed them - including taking their armor and weapons. The bodies were left for the rats.
At this point,with time running short, the party retraced their steps out of the dungeon and back to town to rest.